Build Your Own Database Driven Website Using PHP and MySQLKevin Yank  
4
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Build Your Own Database-Driven Website Using PHP & MySQL is a practical guide for first-time users of PHP & MySQL that teaches readers by creating a fully working Content Management System, Shopping Cart and other real-world applications. There has been a marked increase in the adoption of PHP, most notably in the beginning to intermediate levels. PHP now boasts over 30% of the server side scripting market (Source: php.weblogs.com). The previous edition sold over 17,000 copies exclusively through Sitepoint.com alone. With the release of PHP 5, SitePoint have updated this bestseller to reflect best practice web development using PHP 5 and MySQL 4. The 3rd Edition includes more code examples and also a new bonus chapter on structured PHP Programming which introduces techniques for organizing real world PHP applications to avoid code duplication and ensure code is manageable and maintainable. The chapter introduces features like include files, user-defined function libraries and constants, which are combined to produce a fully functional access control system suitable for use on any PHP Website.

Simply JavaScriptKevin Yank, Cameron Adams  
3.5
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Everything you need to learn JavaScript from Scratch!

Packed with full-color examples, Simply JavaScript is a step-by-step introduction to programming in JavaScript the right way. Learn how easy it is to use JavaScript to solve real-world problems, build smarter forms, track user events (such as mouse clicks and key strokes), and design eye-catching animations. Then move into more powerful techniques using the DOM and Ajax. Learn JavaScript's built-in functions, methods, and properties.Easily integrate JavaScript in your web site.Use JavaScript to validate form entries and interact with your users.Understand how to respond to user events.Create animations that bring your web site to life.Start programming using the DOM and Ajax.

Unlike other JavaScript books, modern best practices such as progressive enhancement, accessibility and unobtrusive scripting are used from the very beginning. All the code in the book is also cross-browser compatible and downloadable for free, so you can get started instantly!

BeagleBone Cookbook: Software and Hardware Problems and SolutionsMark A. Yoder, Jason Kridner  
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BeagleBone is an inexpensive web server, Linux desktop, and electronics hub that includes all the tools you need to create your own projects—whether it’s robotics, gaming, drones, or software-defined radio. If you’re new to BeagleBone Black, or want to explore more of its capabilities, this cookbook provides scores of recipes for connecting and talking to the physical world with this credit-card-sized computer.

All you need is minimal familiarity with computer programming and electronics. Each recipe includes clear and simple wiring diagrams and example code to get you started. If you don’t know what BeagleBone Black is, you might decide to get one after scanning these recipes. Learn how to use BeagleBone to interact with the physical worldConnect force, light, and distance sensorsSpin servo motors, stepper motors, and DC motorsFlash single LEDs, strings of LEDs, and matrices of LEDsManage real-time input/output (I/O)Work at the Linux I/O level with shell commands, Python, and CCompile and install Linux kernelsWork at a high level with JavaScript and the BoneScript libraryExpand BeagleBone’s functionality by adding capesExplore the Internet of Things

Introduction to Biosensors: From Electric Circuits to ImmunosensorsJeong-Yeol Yoon  
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Biosensors: From Electric Circuits to Immunosensors discusses underlying circuitry of sensors for biomedical and biological engineers as well as biomedical sensing modalities for electrical engineers while providing an applications-based approach to the study of biosensors with over 13 extensive, hands-on labs. The material is presented using a building-block approach, beginning with the fundamentals of sensor design and temperature sensors and ending with more complicated biosensors.

GPU Solutions to Multi-scale Problems in Science and EngineeringDavid A. Yuen, Long Wang, Xuebin Chi, Lennart Johnsson, Wei Ge, Yaolin Shi  
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This book covers the new topic of GPU computing with many applications involved, taken from diverse fields such as networking, seismology, fluid mechanics, nano-materials, data-mining , earthquakes ,mantle convection, visualization. It will show the public why GPU computing is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.

Practical CGiulio Zambon  
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Learn practical C techniques, including often-needed algorithms within reusable functions. In this book, you'll have the following code and advice at your fingertips: layout and pre-processors; control structures, iterations, and selections; pointers and structures; databases; reusability; lists, arrays, FIFO and stacks; searching and sorting; recursion; binary trees; integration; string utilities in/outside of C; web serving using Mongoose; game application code to build a MathSearch puzzle; and embedded software.
Besides providing you with modules that you can immediately put to use, Practical C also teaches you how to leverage the C language in a way that beginner books cannot achieve.

What You Will Learn:
Avoid pitfalls that can cause intractable problems
Handle lists and arrays
Perform searches and sorts
Binary trees
Take advantage of recursion
Handle exceptions
Access databases
Calculate integrals using numerical computation with practical applications
Deal with strings in a convenient, error-free way
Build a MathSearch game application, similar to WordSearch puzzle games
Deal with issues specific to embedded applications

Who This Book Is For

Programmers who have a general knowledge of C.

Core Data: Apple's API for Persisting Data on Mac OS XMarcus S. Zarra  
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Whether you are targeting Mac OS X or the iPhone, at some point your Cocoa application is probably going to need to persist data. You could struggle with SQLite, generate XML, or create your own binary format. Or, you can save time and energy by taking advantage of Apple's Core Data API instead.

Core Data makes it easy for you to work with object graphs and to persist data-but there are plenty of pitfalls and issues to watch out for. This book shows you everything from versioning to integrating with Quick Look, Sync Services, and Spotlight. You'll see how to boost performance and work in multithreaded applications. You'll work with Core Data on both the desktop and the iPhone.

By the end of Core Data, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into OS X.

As an extra bonus, you'll see numerous recipes that are useful in unusual situations, or even in places where you wouldn't have thought to use the Core Data API before. It will become another indispensable tool in your kit.

Core Data: Data Storage and Management for iOS, OS X, and iCloudMarcus S. Zarra  
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Core Data is intricate, powerful, necessary - and this book is your guide to harnessing its power. Core Data is Apple's recommended way to persist data: it's easy to use, built-in, and integrated with iCloud. You'll learn fundamental Core Data principles such as thread and memory management, and you'll discover how to use Core Data in your iPhone, iPad, and OS X projects by using NSPredicate to filter data and adding iCloud to your applications.

What You Need:

Mac OS X Mountain Lion and iOS 6

Cocoa expert Marcus Zarra walks you through developing a full-featured application based around the Core Data APIs. You'll build up a single application throughout the book, learning key Core Data principles such as NSPredicate, thread management, and memory management.

You'll start with the basics of Core Data and learn how to use it to develop your application. Then you'll delve deep into the details of the API. You'll explore not only how to get Core Data integrated into your application properly, but even better, how to work with the API's flexibility to create convenience methods to improve your application's maintainability. You'll learn how to reduce your number of mapping models, integrate your Core Data app with Spotlight and Quick Look, connect your application with sync services, and find out how to use Core Data in a multithreaded environment. By the end of the book, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into the iPhone/iPad platform.

This second edition updates all examples for OS X Mountain Lion and iOS 6, gets you up to speed on changes in multithreading, and provides new chapters covering iCloud and NSFetchedResultsController.

The NCL Natural Constraint LanguageJianyang Zhou  
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"The NCL Natural Constraint Language" presents the NCL language which is a description language in conventional mathematical logic for modeling and solving constraint satisfaction problems. NCL differs from other declarative languages: It models problems naturally in a simplified form of first-order logic with quantifiers, Boolean logic, numeric constraints, set operations and logical functions; it solves problems by mixed set programming over the mixed domain of real numbers, integers, Booleans, dates/times, references, and in particular sets. The book uses plenty of examples and tutorials to illustrate NCL and its applications. It is intended for researchers and developers in the fields of logic programming, constraint programming, optimization, modeling, operations research and artificial intelligence, who will learn from a new programming language and theoretical foundations for industrial applications.

Dr. Jianyang Zhou is the inventor of NCL and has worked for its industrialization for more than 10 years.

Python Descriptors: Understanding and Using the Descriptor ProtocolJacob Zimmerman  
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Create descriptors and see ideas and examples of how to use descriptors effectively. In this short book, you’ll explore descriptors in general, with a deep explanation of what descriptors are, how they work, and how they're used. Once you understand the simplicity of the descriptor protocol, the author delves into using and creating descriptors in practice, with plenty of tips, patterns, and real-world guidance. Because descriptors are inherently flexible, you’ll work with multiple examples illustrating how to best take advantage of them.
This second edition includes additions throughout, including new material covering the set_name_() descriptors, new and improved flowcharts to explain the inner workings of descriptors, and a completely new chapter to address instance-level attributes, the easiest way to create descriptors correctly the first time. 
Although brief, Python Descriptors is a comprehensive guide to creating Python descriptors, including a pip install-able library called descriptor_tools, which was written alongside this book and is an open source library on GitHub. After reading this book, you will have a solid understanding of how descriptors work and the techniques to avoid the big gotchas associated with working with them.
What You Will LearnDiscover descriptor protocols
Master attribute access and how it applies to descriptors
Build your own descriptors
Use descriptors to store attributes
Create read-only descriptors 
Explore the descriptor classes
Apply the other uses of descriptors 

Who This Book Is For
Experienced Python coders, programmers, and developers.

Learning Python Design PatternsGennadiy Zlobin  
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Written for intermediate Python programmers, this excellent tutorial will help streamline your work through the use of Design Patterns. You'll learn through example and clear explanations to expand your know-how and speed up your output.

OverviewExplore the Model-View-Controller pattern and learn how to build a URL shortening serviceAll design patterns use a real-world example that can be modified and applied in your softwareNo unnecessary theory! The book consists of only the fundamental knowledge that you need to know

In Detail

Design pattern is a well-known approach to solve some specific problems which each software developer comes across during his work. Design patterns capture higher-level constructs that commonly appear in programs. If you know how to implement the design pattern in one language, typically you will be able to port and use it in another object-oriented programming language.

The choice of implementation language affects the use of design patterns. Naturally, some languages are more applicable for certain tasks than others. Each language has its own set of strengths and weaknesses. In this book, we introduce some of the better known design patterns in Python. You will learn when and how to use the design patterns, and implement a real-world example which you can run and examine by yourself.

You will start with one of the most popular software architecture patterns which is the Model- View-Controller pattern. Then you will move on to learn about two creational design patterns which are Singleton and Factory, and two structural patterns which are Facade and Proxy. Finally, the book also explains three behavioural patterns which are Command, Observer, and Template.

What you will learn from this bookCreate different implementations of the same algorithm with the least modificationsImplement the publisher-subscriber patternCreate an object when only one instance of it is neededCreate a simple interface using the Facade design patternIncrease the functionality while leaving the interface unchanged

Approach

This book takes a tutorial-based and user-friendly approach to covering Python design patterns. Its concise presentation means that in a short space of time, you will get a good introduction to various design patterns.

Who this book is written for

If you are an intermediate level Python user, this book is for you. Prior knowledge of Python programming is essential. Some knowledge of UML is also required to understand the UML diagrams which are used to describe some design patterns.