Programming Language Processors: Compilers and InterpretersDavid A. Watt  
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Introducing methods for implementing programming languages, David Watt shows how to write simple compilers and interpreters, relating these clearly to the syntax and semantics of the source language. qpa Following a top-down approach, the illustrated text, which contains a working compiler and interpreter for a small programming language, starts by viewing compilers and interpreters as "black boxes", then goes on to examine their working in more and more detail. There is a full exploration of the relationship of syntactic analysis to the source language's syntax, and the relationship of code generation and interpretation to its semantics.

Programming Language Syntax and SemanticsDavid A. Watt, Muffy Thomas  
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Programming Language Syntax and Semantics introduces methods for formally specifying the syntax and semantics of programming languages.

Object-Oriented Analysis and Design for Information Systems: Modeling with UML, OCL, and IFMLRaul Sidnei Wazlawick  
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Object-Oriented Analysis and Design for Information Systems clearly explains real object-oriented programming in practice. Expert author Raul Sidnei Wazlawick explains concepts such as object responsibility, visibility and the real need for delegation in detail. The object-oriented code generated by using these concepts in a systematic way is concise, organized and reusable.

The patterns and solutions presented in this book are based in research and industrial applications. You will come away with clarity regarding processes and use cases and a clear understand of how to expand a use case. Wazlawick clearly explains clearly how to build meaningful sequence diagrams. Object-Oriented Analysis and Design for Information Systems illustrates how and why building a class model is not just placing classes into a diagram. You will learn the necessary organizational patterns so that your software architecture will be maintainable. Learn how to build better class models, which are more maintainable and understandable.Write use cases in a more efficient and standardized way, using more effective and less complex diagrams.Build true object-oriented code with division of responsibility and delegation.

Die Sketchnote StarthilfeTanja Wehr  
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Zahlreiche Schritt-für-Schritt-Anleitungen für Symbole und IconsPraktischer Leitfaden für alle, die glauben, nicht zeichnen zu könnenMit einem umfangreichen Kapitel zu Schriften und Handlettering

Dieses Buch erleichtert allen den Einstieg ins Sketchnoten, insbesondere auch denen, die von sich denken, nicht zeichnen zu können. Tanja Wehr zeigt im Buch über 200 Symbole, Icons und Piktogramme Schritt für Schritt, so dass du sie ganz einfach nachzeichnen kannst.

Tanja gibt dabei zugleich zahlreiche Ideen, wie die Bildsprache in eigenen Sketchnotes eingesetzt werden kann: ein Eisberg für unbekannte Risiken, ein Diamant für Werte, ein Satellit für Kommunikation und vieles mehr.

Du lernst außerdem, wie du Emotionen mit Gesichtern und Körperhaltung visualisieren kannst.

In einem umfangreichen Kapitel zeigt dir Tanja Wehr viele verschiedene Schriften aus Blockbuchstaben und Schreibschrift, die du für Sketchnotes und Handlettering verwenden kannst.

Gestaltende Elemente wie Bilderrahmen, Schilder, Girlanden und Banner für geschickte Hervorhebungen machen deine Sketchnotes noch übersichtlicher.

Außerdem zeigt dir Tanja, wie du Schatten und Farbe einsetzen kannst und wie du für große Sketchnotes den Aufbau gestaltest.

Du findest im Buch zahlreiche Übungen und Tipps aus der Praxis, so dass dir die ersten Schritte mit spielerischer Leichtigkeit gelingen und du die im Buch gezeigten Zeichnungen sofort umsetzen kannst.

The Object-Oriented Thought ProcessMatt Weisfeld  
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The Object-Oriented Thought Process

Third Edition

 

Matt Weisfeld

 

An introduction to object-oriented concepts for developers looking to master modern application practices.

 

Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, and Visual Basic .NET. By designing with objects rather than treating the code and data as separate entities, OOP allows objects to fully utilize other objects’ services as well as inherit their functionality. OOP promotes code portability and reuse, but requires a shift in thinking to be fully understood. Before jumping into the world of object-oriented programming languages, you must first master The Object-Oriented Thought Process.

 

Written by a developer for developers who want to make the leap to object-oriented technologies as well as managers who simply want to understand what they are managing, The Object-Oriented Thought Process provides a solution-oriented approach to object-oriented programming. Readers will learn to understand object-oriented design with inheritance or composition, object aggregation and association, and the difference between interfaces and implementations. Readers will also become more efficient and better thinkers in terms of object-oriented development.

 

This revised edition focuses on interoperability across various technologies, primarily using XML as the communication mechanism. A more detailed focus is placed on how business objects operate over networks, including client/server architectures and web services.

 

“Programmers who aim to create high quality software–as all programmers should–must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld’s The Object-Oriented Thought Process.”

–Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java

 

Matt Weisfeld is an associate professor in business and technology at Cuyahoga Community College in Cleveland, Ohio. He has more than 20 years of experience as a professional software developer, project manager, and corporate trainer using C++, Smalltalk, .NET, and Java. He holds a BS in systems analysis, an MS in computer science, and an MBA in project management. Weisfeld has published many articles in major computer trade magazines and professional journals.

Xcode 5 Developer ReferenceRichard Wentk  
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Design, code, and build amazing apps with Xcode 5

Thanks to Apple's awesome Xcode development environment, you can create the next big app for Macs, iPhones, iPads, or iPod touches. Xcode 5 contains gigabytes of great stuff to help you develop for both OS X and iOS devices - things like sample code, utilities, companion applications, documentation, and more. And with Xcode 5 Developer Reference, you now have the ultimate step-by-step guide to it all. Immerse yourself in the heady and lucrative world of Apple app development, see how to tame the latest features and functions, and find loads of smart tips and guidance with this practical book. Shows developers how to use Xcode 5 to create apps for OS X and the whole family of iOS devices, including the latest iPhones, iPads, and iPod touchesCovers the Xcode rapid development environment in detail, including utilities, companion applications, and moreIncludes a companion website with sample code and other helpful filesWritten by an experienced developer and Apple-focused journalist with solid experience in teaching Apple development

If you want to create killer Apple apps with Xcode 5, start with Xcode 5 Developer Reference!

Applied Control Theory for Embedded SystemsTim Wescott  
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Many embedded engineers and programmers who need to implement basic process or motion control as part of a product design do not have formal training or experience in control system theory. Although some projects require advanced and very sophisticated control systems expertise, the majority of embedded control problems can be solved without resorting to heavy math and complicated control theory. However, existing texts on the subject are highly mathematical and theoretical and do not offer practical examples for embedded designers. This book is different;it presents mathematical background with sufficient rigor for an engineering text, but it concentrates on providing practical application examples that can be used to design working systems, without needing to fully understand the math and high-level theory operating behind the scenes. The author, an engineer with many years of experience in the application of control system theory to embedded designs, offers a concise presentation of the basics of control theory as it pertains to an embedded environment.

* Practical, down-to-earth guide teaches engineers to apply practical control theorems without needing to employ rigorous math
* Covers the latest concepts in control systems with embedded digital controllers
* The accompanying CD-ROM contains source code and real-world application examples to help users create fully working systems

Signals and Systems For DummiesMark Wickert  
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Getting mixed signals in your signals and systems course?

The concepts covered in a typical signals and systems course are often considered by engineering students to be some of the most difficult to master. Thankfully, Signals & Systems For Dummies is your intuitive guide to this tricky course, walking you step-by-step through some of the more complex theories and mathematical formulas in a way that is easy to understand.

From Laplace Transforms to Fourier Analyses, Signals & Systems For Dummies explains in plain English the difficult concepts that can trip you up. Perfect as a study aid or to complement your classroom texts, this friendly, hands-on guide makes it easy to figure out the fundamentals of signal and system analysis. Serves as a useful tool for electrical and computer engineering students looking to grasp signal and system analysisProvides helpful explanations of complex concepts and techniques related to signals and systemsIncludes worked-through examples of real-world applications using Python, an open-source software tool, as well as a custom function module written for the bookBrings you up-to-speed on the concepts and formulas you need to know

Signals & Systems For Dummies is your ticket to scoring high in your introductory signals and systems course.

Compiler Design: Analysis and TransformationReinhard Wilhelm, Helmut Seidl, Sebastian Hack  
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While compilers for high-level programming languages are large complex software systems, they have particular characteristics that differentiate them from other software systems. Their functionality is almost completely well-defined - ideally there exist complete precise descriptions of the source and target languages. Additional descriptions of the interfaces to the operating system, programming system and programming environment, and to other compilers and libraries are often available.   The book deals with the optimization phase of compilers. In this phase, programs are transformed in order to increase their efficiency. To preserve the semantics of the programs in these transformations, the compiler has to meet the associated applicability conditions. These are checked using static analysis of the programs. In this book the authors systematically describe the analysis and transformation of imperative and functional programs. In addition to a detailed description of important efficiency-improving transformations, the book offers a concise introduction to the necessary concepts and methods, namely to operational semantics, lattices, and fixed-point algorithms.   This book is intended for students of computer science. The book is supported throughout with examples, exercises and program fragments.