Algorithms in a NutshellGeorge T. Heineman, Gary Pollice, Stanley Selkow 4 Creating software systems involves more than simply writing a program. It requires creativity and technical excellence. Technical excellence includes the ability to make programs robust and efficient. Efficient algorithms are at the heart of all but the most trivial programs. Programmers, however, seldom think about the algorithms in their programs until they encounter problems. Many programmers do not have a background in algorithm analysis and design and if they do, they don't take the time to find the right algorithm for their needs.
Algorithms in a Nutshell helps programmers select, analyze, and implement the right algorithms for their particular needs. It provides just enough mathematics to let the reader understand and analyze algorithm performance. The algorithms in the book are based upon the type of problems they address. Each algorithm is presented in the style of a design pattern - an approach, or plan for how to solve the problem accompanied by the information needed to understand why the algorithm is appropriate, how one might determine why the algorithm is the right one, and implementation tips. This is a major benefit to the reader. Just as design patterns for object-oriented design enable developers to use a common language to describe their designs, we believe that providing a pattern language for algorithms can enable similar communication benefits. Scrivener For DummiesGwen Hernandez No matter what you want to write, Scrivener makes it easier. Whether you're a planner, a seat-of-the-pants writer, or something in between, Scrivener provides tools for every stage of the writing process. Scrivener For Dummies walks you step-by-step through this popular writing software's best features. This friendly For Dummies guide starts with the basics, but even experienced scriveners will benefit from the helpful tips for getting more from their favourite writing software. Walks you through customizing project templates for your project needsOffers useful advice on compiling your project for print and e-book formats Helps you set up project and document targets and minimize distractions to keep you on track and on deadlineExplains how to storyboard with the corkboard, create collections, and understand their valueShows you how to use automated backups to protect your hard work along the wayFrom idea inception to manuscript submission, Scrivener for Dummies makes it easier than ever to plan, write, organize, and revise your masterpiece in Scrivener for Mac or Windows. Foundations of Geometric Algebra ComputingDietmar Hildenbrand The author defines “Geometric Algebra Computing” as the geometrically intuitive development of algorithms using geometric algebra with a focus on their efficient implementation, and the goal of this book is to lay the foundations for the widespread use of geometric algebra as a powerful, intuitive mathematical language for engineering applications in academia and industry. The related technology is driven by the invention of conformal geometric algebra as a 5D extension of the 4D projective geometric algebra and by the recent progress in parallel processing, and with the specific conformal geometric algebra there is a growing community in recent years applying geometric algebra to applications in computer vision, computer graphics, and robotics.
This book is organized into three parts: in Part I the author focuses on the mathematical foundations; in Part II he explains the interactive handling of geometric algebra; and in Part III he deals with computing technology for high-performance implementations based on geometric algebra as a domain-specific language in standard programming languages such as C++ and OpenCL. The book is written in a tutorial style and readers should gain experience with the associated freely available software packages and applications.
The book is suitable for students, engineers, and researchers in computer science, computational engineering, and mathematics. CocoaAaron Hillegass 4.5 There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.
Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. —David Wall
Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered. CocoaAaron Hillegass 4.5 The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.
“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”
—Scott Stevenson, www.theocacao.com
“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”
—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu
“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”
—Kevin H. Spencer, Apple Certified Technical Coordinator
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.
Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation. Cocoa Programming for OS X: The Big Nerd Ranch GuideAaron Hillegass, Adam Preble, Nate Chandler Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written.
After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. iPhone Programming: The Big Nerd Ranch GuideAaron Hillegass, Joe Conway 5 Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes
An overview of Objective-C, the core language you’ll use to program for the iPhoneAn overview of the Xcode ToolsHow to work with the iPhone SDK’s UIKit framework and Cocoa TouchBuild apps that use MapKit and CoreLocation, as well as the magnetometerDive into animation and effects, using Core Animation and OpenGL ES |