OS X and iOS Kernel ProgrammingOle Henry Halvorsen, Douglas Clarke OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers.
OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit.
With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronizationBecome well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling toolsLearn how to deploy your kernel-level projects and how to successfully package themWrite code that interacts with hardware devicesExamine easy to understand example code that can also be used in your own projectsCreate network filters
Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing What you’ll learn OS X and iOS common core architectureHow to write extremely efficient code by exploiting kernel detailsCoding kernel-level extensionsHow to write device driversHow to program the I/O Kit frameworkKey mobile device topics like power management drivers and video capture modulesTo understand OS X memory management and threadsTo parse kernel debug messages and package projects ready for deploymentWho this book is for
This book is suited for: Intermediate and advanced iPhone and OS X programmers ready for the next stepKernel-level programmers interested in how OS X and iOS functionOpen source programmers with a background in Linux or BSD, OS X and iOSProgrammers interested in application performanceSystem administrators running OS X clusters
Table of Contents Operating System Fundamentals Mac OS X and iOSXcode and the Kernel Development EnvironmentThe I/O Kit FrameworkInteracting with Drivers from ApplicationsMemory ManagementSynchronisation and ThreadingUSB DriversPCI and ThunderboltPower ManagementSerial Port DriversCore AudioNetwork DriversStorage Drivers and FilesystemsUser-Space DriversDebugging and Profiling Advanced Kernel ProgrammingDeployment BeagleBone Black CookbookCharles A. Hamilton Over 60 recipes and solutions for inventors, makers, and budding engineers to create projects using the BeagleBone BlackAbout This Book Learn how to develop applications with the BeagleBone Black and open source Linux softwareSharpen your expertise in making sophisticated electronic devicesExplore the BeagleBone Black with this easy-to-succeed recipe formatWho This Book Is For
If you are a hardware, Linux, and/or microcomputing novice, or someone who wants more power and possibilities with product prototypes, electronic art projects, or embedded computing experiments, then this book is for you. It is for Internet of Things enthusiasts who want to use more sophisticated hardware than the Raspberry Pi or the Arduino can provide.
Whether you are an engineering student, a DIYer, an inventor, or a budding electronics enthusiast, this book delivers accessible, easy-to-succeed instructions for using an advanced microcomputing platform. What You Will Learn Set up and run the BeagleBone Black for the first timeLearn the basics of microcomputing and Linux using the command line and easy kernel modsMake introductory projects with Python, JavaScript, BoneScript, and Node.jsExplore physical computing and simple circuits using buttons, LEDs, sensors, and motorsDiscover the unique features of the BeagleBone Black and its real-time computing functionsBuild intermediate level audio and video applicationsAssemble and add ingredients for creating Internet of Things prototypesIn Detail
There are many single-board controllers and computers such as Arduino, Udoo, or Raspberry Pi, which can be used to create electronic prototypes on circuit boards. However, when it comes to creating more advanced projects, BeagleBone Black provides a sophisticated alternative. Mastering the BeagleBone Black enables you to combine it with sensors and LEDs, add buttons, and marry it to a variety of add-on boards. You can transform this tiny device into the brain for an embedded application or an endless variety of electronic inventions and prototypes.
With dozens of how-tos, this book kicks off with the basic steps for setting up and running the BeagleBone Black for the first time, from connecting the necessary hardware and using the command line with Linux commands to installing new software and controlling your system remotely. Following these recipes, more advanced examples take you through scripting, debugging, and working with software source files, eventually working with the Linux kernel. Subsequently, you will learn how to exploit the board's real-time functions. We will then discover exciting methods for using sound and video with the system before marching forward into an exploration of recipes for building Internet of Things projects. Finally, the book finishes with a dramatic arc upward into outer space, when you explore ways to build projects for tracking and monitoring satellites. Style and approach
This comprehensive recipe book deconstructs a complex, often confusing piece of technology, and transforms it to become accessible and fun with snappy, unintimidating prose, and extensive easy-to-succeed instructions. LEGO Mindstorms NXT Power Programming: Robotics in CJohn C. Hansen 5 NXT Power Programming delivers everything you need to create the robot you've always dreamed about. This is the definitive guide to C programming by the developer of some of the most powerful and popular development tools for LEGO MINDSTORMS. John C. Hansen presents a comprehensive yet friendly set of tools that allow you to create almost any robot you can imagine.
Inside, you'll find an ingenious set of projects that explore the complete arsenal of NXT functionality. At the heart of these projects is Versa, a versatile mobile robot platform utilizing modular attachments.
Master the Art of:
• NXC, a C language for the NXT
• BricxCC, a full featured programming environment
• Sensors and Motors
• Utilities for Music, Sound Sampling, Graphics and more
• NBC, an Assembler Language for the NXT
• Building Robots without Bricks
• Handheld Arcade Games on the NXT
• An Intruder System using a Sphere Cannon
• NXT to NXT Bluetooth communications
• NXT to Bluetooth devices
• The latest sensors from HiTechnic and mindsensors.com A Retargetable C Compiler: Design and ImplementationDavid R. Hanson, Christopher W. Fraser 3.5 This new book examines the implementation of lcc, a production-quality, research-oriented retargetable compiler, designed for the ANSI C programming language. The author's innovative approach uses a line-by-line explanation of the code to demonstrate how lcc is built. Accompanying disk contains the full source code for the Icc compiler, the back ends, and the code-generator. Digital Design and Computer Architecture, Second EditionDavid Harris, Sarah Harris Digital Design and Computer Architecture takes a unique and modern approach to digital design. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, Harris and Harris use these fundamental building blocks as the basis for what follows: the design of an actual MIPS processor. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. By the end of this book, readers will be able to build their own microprocessor and will have a top-to-bottom understanding of how it works. Harris and Harris have combined an engaging and humorous writing style with an updated and hands-on approach to digital design.
This second edition has been updated with new content on I/O systems in the context of general purpose processors found in a PC as well as microcontrollers found almost everywhere. The new edition provides practical examples of how to interface with peripherals using RS232, SPI, motor control, interrupts, wireless, and analog-to-digital conversion. High-level descriptions of I/O interfaces found in PCs include USB, SDRAM, WiFi, PCI Express, and others. In addition to expanded and updated material throughout, SystemVerilog is now featured in the programming and code examples (replacing Verilog), alongside VHDL. This new edition also provides additional exercises and a new appendix on C programming to strengthen the connection between programming and processor architecture.
SECOND Edition FeaturesCovers the fundamentals of digital logic design and reinforces logic concepts through the design of a MIPS microprocessor.Features side-by-side examples of the two most prominent Hardware Description Languages (HDLs)-SystemVerilog and VHDL-which illustrate and compare the ways each can be used in the design of digital systems.Includes examples throughout the text that enhance the reader's understanding and retention of key concepts and techniques.Companion Web site includes links to CAD tools for FPGA design from Altera and Mentor Graphics, lecture slides, laboratory projects, and solutions to exercises.
Updated based on instructor feedback with more exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computing Presents digital system design examples in both VHDL and SystemVerilog (updated for the second edition from Verilog), shown side-by-side to compare and contrast their strengthsIncludes a new chapter on C programming to provide necessary prerequisites and strengthen the connection between programming and processor architectureCompanion Web site includes links to Xilinx CAD tools for FPGA design, lecture slides, laboratory projects, and solutions to exercises.
Instructors can also register at textbooks.elsevier.com for access to: Solutions to all exercises (PDF)Lab materials with solutionsHDL for textbook examples and exercise solutionsLecture slides (PPT)Sample exams\Sample course syllabusFigures from the text (JPG, PPT) Learning the Art of Electronics: A Hands-On Lab CourseThomas C. Hayes, Paul Horowitz This introduction to circuit design is unusual in several respects. First, it offers not just explanations, but a full course. Each of the twenty-five sessions begins with a discussion of a particular sort of circuit followed by the chance to try it out and see how it actually behaves. Accordingly, students understand the circuit's operation in a way that is deeper and much more satisfying than the manipulation of formulas. Second, it describes circuits that more traditional engineering introductions would postpone: on the third day, we build a radio receiver; on the fifth day, we build an operational amplifier from an array of transistors. The digital half of the course centers on applying microcontrollers, but gives exposure to Verilog, a powerful Hardware Description Language. Third, it proceeds at a rapid pace but requires no prior knowledge of electronics. Students gain intuitive understanding through immersion in good circuit design. |