Feedback Control TheoryJohn C. Doyle, Bruce A. Francis, Allen R. Tannenbaum An excellent introduction to feedback control system design, this book offers a theoretical approach that captures the essential issues and can be applied to a wide range of practical problems. Its explorations of recent developments in the field emphasize the relationship of new procedures to classical control theory, with a focus on single input and output systems that keeps concepts accessible to students with limited backgrounds. The text is geared toward a single-semester senior course or a graduate-level class for students of electrical engineering. The opening chapters constitute a basic treatment of feedback design. Topics include a detailed formulation of the control design program, the fundamental issue of performance/stability robustness tradeoff, and the graphical design technique of loopshaping. Subsequent chapters extend the discussion of the loopshaping technique and connect it with notions of optimality. Concluding chapters examine controller design via optimization, offering a mathematical approach that is useful for multivariable systems. Apple Pro Training Series: OS X Server Essentials 10.9: Using and Supporting OS X Server on MavericksArek Dreyer, Ben Greisler This is the official curriculum of Apple’s Mavericks 201: OS X Server Essentials 10.9 course and preparation for Apple Certified Technical Coordinator (ACTC) 10.9 certification–as well as a top-notch primer for anyone who needs to implement, administer, or maintain a network that uses OS X Server on Mavericks. This book provides comprehensive coverage of OS X Server and is part of the Apple Pro Training series–the only Apple-certified books on the market. Designed for help desk specialists, technical coordinators, and entry-level system administrators, this guide teaches you how to install and configure OS X Server on Mavericks to provide network-based services. You’ll also learn to use tools for efficiently managing and deploying OS X Server. In addition to learning key concepts and experiencing hands-on, practical exercises throughout, the book also covers the learning objectives to help you prepare for the industry-standard ACTC certification.
• Provides authoritative explanations of OS X Server setup and management on Mavericks. • Focused lessons take you step by step through practical, real-world exercises. • Lesson review questions summarize what you learn to prepare you for the Apple certification exam. • Lesson files available for download. Pro iOS Table Views: for iPhone, iPad, and iPod touchTim Duckett If you’re an iOS app developer, chances are you’ll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces.
Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging.
Pro iOS Table Views takes a task-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It’s aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Covers the entire Table View API in depthCovers customization and performance topics in depthTask-oriented reference with multiple levels of detail
Note: source code for this title is currently available for download at: https://github.com/timd/Pro-iOS-TableViews
What you’ll learn The anatomy of tables and cellsThe design patterns that power the table viewHow to create and configure table viewsHow to customize every last little detail of the table viewHow to use table views on the iPadAdvanced tips and tricks for performance and killer user interfacesThe latest updates in iOS 5 and how to exploit themWho this book is for
The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this book as a helpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Table views from the ground upHow the table fits togetherFeeding the table with dataHow the cell fits togetherUsing tables for navigation and static contentIndexing table content, grouping & sorting table contentSelecting & editing table contentCustomizing cellsImproving the cell’s interactioniPad Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User InterfacesBill Dudney Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We'll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits.
Then we'll see how they apply to the new frameworks and APIs. We'll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what Core Animation is all about.
With this book in hand, you can add Core Animation to your Cocoa applications, and make stunning user interfaces that your user's will be showing off to their friends. iPhone SDK DevelopmentBill Dudney, Chris Adamson 5 Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.
However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.
iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:
* Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.
* Develop your user interface the visual, code-free way, with Interface Builder.
* Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.
* Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.
* Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer
* Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.
* Understand the process for packaging your application for end-user distribution through Apple's App Store.
With explanations of the big picture and an eye to the little details that you'll need, _iPhone SDK Development_ will help you succeed on today's most important mobile platform. Objective-C Pocket ReferenceAndrew Duncan 5 Objective-C is an exciting and dynamic approach to ibased object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the "Objective-C Pocket Reference" close at hand. This small book contains a wealth of valuable information to speed you over the learning curve.
In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.
O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new "Objective-C Pocket Reference" is the book you'll want to have. The EAGLE CompanionMitchell Duncan EAGLE, the "Easily Applicable Graphical Layout Editor" is a professional-grade CAD (computer aided design) software package for the design and drafting of electronic schematics as well as the design and fabrication of printed circuit boards (PCBs).
This publication, the 'EAGLE Advanced User Guide' provides the experienced EAGLE user with insight into using some of the more advanced features of EAGLE software. It is not a guide to teach the reader the basic concepts of EAGLE, nor does it discuss the 'how to' of the EAGLE interface and the simpler operations and commands of the software. That is the purpose of the author's previous title EAGLE V6 Getting Started Guide also published by Elektor.
This book is intended as an enduring document covering the more advanced modules, commands, and functions which make up EAGLE. It is hoped that this book will sit on the desk or the bookshelf of the EAGLE user, and provide a quick, succinct reference to assist with more complex applications and uses of EAGLE - an 'EAGLE User's Companion', if you like.
Complementing the EAGLE Advanced User Guide, the EAGLE User Language manual is included in this book in unabridged form, reproduced with permission of CadSoft GmbH.
At the time of writing, the material in this book covers version 7 of the EAGLE software suite. Eagle V6: Getting Started GuideMitchell Duncan Whether you are an electronics enthusiast or engineering professional, this book provides the reader with an introduction to the use of the CadSoft's EAGLE PCB design software package.
EAGLE is a user-friendly, powerful and affordable software package for the efficient design of printed circuit boards. It offers the same power and functionality to all users, at a smaller cost than its competitors. A free version of EAGLE is available to enthusiasts for their own use.
EAGLE can be used on the main computing platforms including: Microsoft Windows (XP, Vista or Windows 7); Linux (based on kernel 2.6 or above) and Apple Mac OS X (Version 10.6 or higher). Any hardware that supports these software platforms will run the EAGLE application.
The book is intended for anyone who wants an introduction to the capabilities of EAGLE. The reader may be a novice at PCB design or a professional wanting to learn about EAGLE, with the intention of migrating from another CAD package. Build Your Own AJAX Web ApplicationsMatthew Eernisse 3.5 AJAX (Asynchronous JavaScript and XML) is a new approach for developing web applications. It essentially permits users to interact with a Webpage without forcing a slow & tedious reload of the entire page after every action. This means web applications become more responsive, easier to use, and more intuitive. Build Your Own Ajax Web Applications uses a step-by-step tutorial format that's so easy to follow, you'll be able to build sophisticated and intuitive Ajax web interfaces in no time! Read this book, and you'll:Get an overview of the basic technologies you'll need to use to build Ajax applications.Understand the XMLHttpRequest object, the core of Ajax applications.Build a cross-browser XMLHttpRequest wrapper that you can use in all of your Ajax projects.Build an Ajax application monitor that works in real time.Learn how to use Ajax without breaking older browsers or causing accessibility issues.Get your Ajax application working with screen readers.Use dynamic animations to improve usability.Build edit-in-place functionality.Create an Ajax search application that pulls data from Amazon, del.icio.us, and Google.Fix the "Back button" problem.Use JSON, YAML, and XML to communicate with the server.Build an Ajax drag 'n' drop chess game.And a whole lot more!
Throughout the text, the author stresses usability, accessibility, and graceful degradation for older, less-capable web browsers. Data Acquisition using LabVIEWBehzad Ehsani Key Features Create your own data acquisition system independently using LabVIEW and build interactive dashboardsCollect data using National Instrument's and third-party, open source, affordable hardwareStep-by-step real-world examples using various tools that illustrate the fundamentals of data acquisitionBook Description
NI LabVIEW's intuitive graphical interface eliminates the steep learning curve associated with text-based languages such as C or C++. LabVIEW is a proven and powerful integrated development environment to interact with measurement and control hardware, analyze data, publish results, and distribute systems. LabVIEW is one of the most popular types of software for data acquisition and analysis in all fields because of its graphical programming-based approach.
This hands-on tutorial, to helps you harness the power of LabVIEW for data acqusition. This book begins with a quick introduction to LabVIEW, familiarizing you with the basics of it. It provides information about the fundamentals of communication, telling you how to connect your system, which has LabVIEW installed, with other devices you are collecting data from.
The book then unleashes the power of the auto-code generation feature of LabVIEW using its GUI interface. You will learn how to use NI-DAQmax Data acquisition VIs, showing how LabVIEW can be used to appropriate a true physical phenomenon (such as temperature, light, and so on) and convert it to an appropriate data type that can be manipulated and analyzed with a computer. You will also learn how to create Distribution Kit for LabVIEW, acquainting yourself with various debugging techniques offered by LabVIEW to help you in situations where bugs are not letting you run your programs as intended.
By the end of the book, you will have a clear idea how to build your own data acquisition system independently and much more. What you will learn Create a virtual instrument which highlights common functionality of LabVIEWGet familiarized with common buses such as Serial, GPIB, and SCPI commandsStaircase signal acquisition using NI-DAQmxDiscover how to measure light intensity and distanceMaster LabVIEW debugging techniquesBuild a data acquisition application complete with an installer and required driversUtilize open source microcontroller Arduino and a 32-bit Arduino compatible Uno32 using LabVIEW programming environmentAbout the Author
Behzad Ehsani is a Bachelor of Science in Computer Engineering from California State University (CSUS) with over fourteen years of engineering experience in various sectors of the industry. Starting at Packard-Bell and Apple Computers and moving on to Laser, Communications and Sensors industry, the author has solid experience in system instrumentation and data acquisition system. Control System Design Guide, Fourth Edition: Using Your Computer to Understand and Diagnose Feedback ControllersGeorge Ellis Control Systems Design Guide has helped thousands of engineers to improve machine performance. This fourth edition of the practical guide has been updated with cutting-edge control design scenarios, models and simulations enabling apps from battlebots to solar collectors.
This useful reference enhances coverage of practical applications via the inclusion of new control system models, troubleshooting tips, and expanded coverage of complex systems requirements, such as increased speed, precision and remote capabilities, bridging the gap between the complex, math-heavy control theory taught in formal courses, and the efficient implementation required in real industry settings.
George Ellis is Director of Technology Planning and Chief Engineer of Servo Systems at Kollmorgen Corporation, a leading provider of motion systems and components for original equipment manufacturers (OEMs) around the globe. He has designed an applied motion control systems professionally for over 30 years He has written two well-respected books with Academic Press, Observers in Control Systems and Control System Design Guide, now in its fourth edition. He has contributed articles on the application of controls to numerous magazines, including Machine Design, Control Engineering, Motion Systems Design, Power Control and Intelligent Motion, and Electronic Design News. Explains how to model machines and processes, including how to measure working equipment, with an intuitive approach that avoids complex mathIncludes coverage on the interface between control systems and digital processors, reflecting the reality that most motion systems are now designed with PC softwareOf particular interest to the practicing engineer is the addition of new material on real-time, remote and networked control systemsTeaches how control systems work at an intuitive level, including how to measure, model, and diagnose problems, all without the unnecessary math so common in this fieldPrinciples are taught in plain language and then demonstrated with dozens of software models so the reader fully comprehend the material (The models and software to replicate all material in the book is provided without charge by the author at www.QxDesign.com)New material includes practical uses of Rapid Control Prototypes (RCP) including extensive examples using National Instruments LabVIEW |