Pro ArduinoRick Anderson, Dan Cervo  
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So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next? With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects.

You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32.

Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here. What you’ll learn How to modify the Arduino to work with other chipsHow to simulate sensors for testing and debuggingHow to set up advanced XBee networksHow to write Arduino libraries and share them with the Arduino communityHow to get started with the Android accessory development kitHow to create games with hardware or with GameduinoHow to connect your Android phone to an Arduino sensor networkWho this book is for

Arduino fans, technogeeks, and electronic artists who want to take their skills to the next level. Table of Contents Arduino 1.0 Core updates and libraries   Contributing to Arduino Development      Openframeworks and Arduino       Android ADK   Xbees      Simulating Sensors with Hardware     PID Controllers    Sensor network for Android using Arduino     Arduino to support non-standard Atmel Chips and PIC32    Multiprocessing: Linking the Arduino for more power    Game development with Arduino   Arduino libraries: How to help others use your code   Arduino Test Suite: create and run tests for your project for your software

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Pro iOS Geo: Building Apps with Location Based ServicesGiacomo Andreucci  
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Deepen your app development skills with Pro iOS Geo. This book shows you how to use geolocation-based tools to enhance the iOS apps you develop. Author Giacomo Andreucci describes different ways to integrate geo services, depending on the kind of app you’re looking to develop: a web app, a hybrid app, or a native app. You’ll discover how to use the Google Maps API features to integrate powerful geo capabilities in your apps with a little effort.

You’ll learn how to:

Design geographic features for your apps while respecting usability criteriaDesign touristic geo appsUse HTML5 and the Google Maps JavaScript API to implement powerful geo functions in your appsUse Google Fusion Tables to display and query data in your mapsTransform your geo web apps into hybrid apps that can be submitted to the Apple App StoreCreate native iOS geo apps using the new Apple Maps data through the Map Kit APIAfter reading Pro iOS Geo, you’ll have the knowledge and skills you need to add a geo dimension to all your apps, whether as a feature of a larger app— such as a social networking app that shows where friends are located in a selected area—or as the primary part of an app—such as a guide app that shows the monuments in your city. 

What you’ll learn Design geographic features for your apps while respecting usability criteriaDesign touristic geo appsUse HTML5 and the Google Maps JavaScript API to implement powerful geo functions in your appsUse Google Fusion Tables to display and query data in your mapsTransform your geo web apps into hybrid apps that can be submitted to the Apple App Store Create native iOS geo apps using the new Apple Maps data through the Map Kit API

  Who this book is for

This book is for experienced iOS app developers looking to learn, use and integrate various geo-location based tools and APIs. Table of Contents

Part 1: Introduction

Chapter 1: Getting Started

Part 2: Web Apps

Chapter 2: Map-based Web App Basics: Hello World

Chapter 3: Map Controls and Styles

Chapter 4: Creating a GUI for the App with jQuery Mobile

Chapter 5: Overlays

Chapter 6: Implementiong Geolocation

Part 3: Hybrid Apps

Chapter 7: Creating Hybrid Apps

Part 4: Native Apps with Apple Map Kit

Chapter 8: Introduction to the Core Location Framework

Chapter 9: Introduction to Apple Maps and the Map Kit Framework

Chapter 10: Displaying Ojects on a Map 

Appendix A: Understanding the Terms of Service

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The CSS Anthology: 101 Essential Tips, Tricks, and HacksRachel Andrew  
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Note: A new edition of this book has been released. Please look for "The CSS Anthology, 2nd Edition" (ISBN: 097584198X)

A practical guide on CSS (Cascading Style Sheets) for professionals and novices, that can be used both as a tutorial and read cover-to-cover or as a handy and practical reference book to common problems, solutions and effects.

The Question and Answer format makes it easy for readers to solve their problems and learn more about common pitfalls and workarounds.

CSS has been growing steadily in its adoption as a technology. CSS gives the developer complete control over how an HTML page looks without using cumbersome HTML tags- truly separating content from presentation. Many major organizations have been adopting CSS technology e.g. www.wired.com.

0957921888
Everything You Know About CSS is Wrong!Rachel Andrew, Kevin Yank  
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Get ready to experience an eye-opening expos on CSS as you know it today. You'll discover a fresh approach to coding Cascading Style Sheets, making old hacks and workarounds a distant memory.

In this book, you'll learn how to start taking full advantage of Internet Explorer 8 using the very latest CSS techniques — whilst still catering for those nasty old browsers. You'll unearth what's put the final nail in the HTML table-based layout coffin, and gain an understanding from two experts why CSS has a very bright future.

Some of the valuable insights in this book include: how you can take full advantage of IE8how to take CSS tables to the limit and beyondletting you say goodbye to old hacks and workarounds FOREVER!help you rediscover what you first loved about CSSensure make the most of what CSS has to offerunderstand the road ahead for CSS

CSS was conceived in an age when web site design was simple; its creators never anticipated the level of intricacy required in the designs that it would be asked to deliver today. Clever designers figured out ways to make CSS do what they needed, but using techniques so convoluted that it became unpredictable and difficult to master. CSS just became too hard ...

The good news is, that's all about to change, and this book will show you how!

0980455227
Cocoa ProgrammingScott Anguish, Erik Buck, Donald Yacktman  
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Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own frameworks.

0672322307
iWork for Mac OS X CookbookAlexander Anichkin  
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This book is packed with illustrations and tips to master all the components of the iWork suite and the cookbook problem-solution approach eases the learning curve. This book will show both the new and the confident iWork user how this inexpensive software has all the potential of full creative suites to produce professional quality documents, from unique logos to glossy magazines.

B008RZKK7S
Die Grafiken und Aufgaben des Buches MathematikT. Arens, Frank Hettlich, Christian Karpfinger, Ulrich Kockelkorn, Klaus Lichtenegger, Hellmuth Stachel  
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Die Bild-DVD zum Lehrbuch Mathematik ermöglicht Dozenten, die mehr als 1000 Abbildungen des Buches in der Lehre zu nutzen - sei es in Form von Folien, Ausdrucken oder über einen Beamer. Die im PDF-Format gespeicherten Abbildungen sind entsprechend ihrer Nummerierung im Buch sortiert und darüber hinaus auch über die Inhalte der Bildunterschriften recherchierbar. Zu jedem Kapitel des Buchs ist eine Power-Point-Präsentation vorbereitet, die alle Abbildungen des Kapitels enthält. Zudem enthält die DVD die Aufgaben und Lösungen sämtlicher Aufgaben des Buchs als LaTeX-Quellcode zur Übernahme in eigene Aufgabenblätter.

3827419573
Arbeitsbuch Mathematik: Aufgaben, Hinweise, Lösungen und LösungswegeTilo Arens, Frank Hettlich, Christian Karpfinger, Ulrich Kockelkorn, Klaus Lichtenegger, Hellmuth Stachel  
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Dieses Arbeitsbuch enthält die Aufgaben, Hinweise, Lösungen und Lösungsweg zu allen sechs Teilen des Lehrbuchs Arens et al., Mathematik. Die Inhalte des Buchs stehen als pdf-Dateien auch unter www.matheweb.de zur Verfügung.
Durch die stufenweise Offenlegung der Lösung ist das Werk bestens geeignet zum Selbststudium, zur Vorlesungsbegleitung und als Prüfungsvorbereitung.
Inhaltlich spannt sich der Bogen von elementaren Grundlagen über die Analysis einer Veränderlichen, der linearen Algebra, der Analysis mehrerer Veränderlicher bis hin zu fortgeschrittenen Themen der Analysis, die für die Anwendung besonders wichtig sind, wie partielle Differenzialgleichungen, Fourierreihen und Laplacetransformationen. Auch eine Vielzahl von Aufgaben zur Wahrscheinlichkeitsrechnung und Statistik ist enthalten.

Auf www.matheweb.de besteht die Möglichkeit, Verständnisfragen zu den Aufgaben zu stellen.

Das Buch ist s/w und wird auf Ihre Bestellung hin gedruckt; die Lieferzeit beträgt ca. eine Woche.

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Ergänzungen und Vertiefungen zu MathematikTilo Arens, Frank Hettlich, Christian Karpfinger, Ulrich Kockelkorn, Klaus Lichtenegger, Hellmuth Stachel  
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Dieses Buch enthält das Bonusmaterial zu allen sechs Teilen des Lehrbuchs Arens et al., Mathematik. Die Inhalte des Buchs stehen als pdf-Dateien auch unter www.matheweb.de zur Verfügung.

Der inhaltliche Schwerpunkt liegt auf Ergänzungen und Vertiefungen zur Linearen Algebra, der Analysis mehrerer reeller Variablen, der höheren Analysis sowie der Wahrscheinlichkeitsrechung.

Auf www.matheweb.de besteht die Möglichkeit, Verständnisfragen zu stellen.

Das Buch ist s/w und wird auf Ihre Bestellung hin gedruckt; die Lieferzeit beträgt ca. eine Woche.

3827421241
Dynamic Routing in Telecommunications NetworksGerald R. Ash  
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Dynamic routing is vital to the efficient operation and continued growth of every telecommunications network that handles a high volume of calls. Here is the first in-depth treatment of this vital new technology, written by one of its key developers at AT&T. Thorough and practice-focused, it provides network engineers and planners with the tools required to design, operate, and manage dynamic routing networks. Part of the McGraw-Hill Telecommunications Series.

0070064148
The Designer's Guide to VHDL, Second EditionPeter J. Ashenden  
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Since the publication of the first edition of The Designer's Guide to VHDL in 1996, digital electronic systems have increased exponentially in their complexity, product lifetimes have dramatically shrunk, and reliability requirements have shot through the roof. As a result more and more designers have turned to VHDL to help them dramatically improve productivity as well as the quality of their designs.

VHDL, the IEEE standard hardware description language for describing digital electronic systems, allows engineers to describe the structure and specify the function of a digital system as well as simulate and test it before manufacturing. In addition, designers use VHDL to synthesize a more detailed structure of the design, freeing them to concentrate on more strategic design decisions and reduce time to market. Adopted by designers around the world, the VHDL family of standards have recently been revised to address a range of issues, including portability across synthesis tools.

This best-selling comprehensive tutorial for the language and authoritative reference on its use in hardware design at all levels—from system to gates—has been revised to reflect the new IEEE standard, VHDL-2001. Peter Ashenden, a member of the IEEE VHDL standards committee, presents the entire description language and builds a modeling methodology based on successful software engineering techniques. Reviewers on Amazon.com have consistently rated the first edition with five stars. This second edition updates the first, retaining the authors unique ability to teach this complex subject to a broad audience of students and practicing professionals.

* Details how the new standard allows for increased portability across tools.
* Covers related standards, including the Numeric Synthesis Package and the Synthesis Operability Package, demonstrating how they can be used for digital systems design.
* Presents four extensive case studies to demonstrate and combine features of the language taught across multiple chapters.
* Requires only a minimal background in programming, making it an excellent tutorial for anyone in computer architecture, digital systems engineering, or CAD.

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